- Qt Sdk For Mac Os High Sierra
- Qt Sdk For Mac Os 10.10
- Qt Sdk For Mac Os 10.13
- Qt Sdk For Mac Os Versions
macOS (previously known as OS X or Mac OS X) is Apple's operating system for the Mac line of computers. It's a UNIX platform, based on the Darwin kernel, and behaves largely similar to other UNIX-like platforms. The main difference is that X11 is not used as the windowing system. Instead, macOS uses its own native windowing system that is accessible through the Cocoa API.
Qt for macOS is tested and compatible with several versions of GCC (GNU Compiler Collection) and Clang (as available from Xcode). For a list of tested configurations, refer to the Reference Configuration section of the supported platforms page. Have the Qt SDK set up; Have a code signing certificate installed (you should be able to see it when you run security find-identity -v -p codesigning ) Have xcode 10 installed; Create an app specific password in your Apple ID site; Let’s create an example basic Qt project with Qt Creator.
To download and install Qt for macOS, follow the instructions on the Getting Started with Qt page.
Supported Versions
Qt Designer produces.ui files. This is a special XML-based format that stores your widgets as a tree. You can either load these files at runtime, or have them translated to a programming language such as C or Python. Qt Designer normally ships as a part of Qt Creator. This is Qt's official editor and lets you do a. Qt SDK leverages the power of the Qt framework and tools, combining them with tools designed specifically to streamline the creation of applications for mobile platforms, such as Symbian and Maemo in addition to desktop platforms, such as Microsoft Windows, Mac OS X, and Linux. Qt SDK offers the following benefits to application developers.
When talking about version support on macOS, it's important to distinguish between the build environment; the platform you're building on or with, and the target platforms; the platforms you are building for. The following macOS versions are supported.
Target Platform | Architecture | Build Environment |
---|---|---|
macOS 10.13, 10.14, 10.15 | x86_64 and x86_64h | Xcode 11 (10.15 SDK) |
Build Environment
The build environment on macOS is defined entirely by the Xcode version used to build your application. Xcode contains both a toolchain (compiler, linker, and other tools), and a macOS platform-SDK (headers and libraries). Together these define how your application is built.
Note: The version of macOS that you are running Xcode on does not matter. As long as Apple ships a given Xcode version that runs on your operating system, the build environment will be defined by that Xcode version.
Xcode can be downloaded from Apple's developer website (including older versions of Xcode). Once installed, choosing an Xcode installation is done using the xcode-select
tool.
You can inspect the globally selected Xcode installation using the same tool.
The xcrun
command can then be used to find a particular tool in the toolchain.
or show the platform SDK path used when building.
Target Platforms
Building for macOS utilizes a technique called weak linking that allows you to build your application against the headers and libraries of the latest platform SDK, while still allowing your application to be deployed to macOS versions lower than the SDK version. When the binary is run on a macOS version lower than the SDK it was built with, Qt will check at runtime whether or not a platform feature is available before utilizing it.
Qt Sdk For Mac Os High Sierra
In theory this would allow running your application on every single macOS version released, but for practical (and technical) reasons there is a lower limit to this range, known as the deployment target of your application. If the binary is launched on a macOS version below the deployment target macOS or Qt will give an error message and the application will not run.
Qt expresses the deployment target via the QMAKE_MACOSX_DEPLOYMENT_TARGET
qmake variable, which has a default value set via the makespec for macOS. You should not need to change this default, but if needed you can increase it in your project file:
Note: You should not lower the deployment target beyond the default value set by Qt. Doing so will likely lead to crashes at runtime if the binary is then deployed to a macOS version lower than what Qt expected to run on.
By always building against the latest available platform SDK, you ensure that Qt can take advantage of new features introduced in recent versions of macOS.
For more information about SDK-based development on macOS, see Apple's developer documentation.
Opting out of macOS behavior changes
One caveat to using the latest Xcode version and SDK to build your application is that macOS's system frameworks will sometimes decide whether or not to enable behavior changes based on the SDK you built your application with.
For example, when dark-mode was introduced in macOS 10.14 Mojave, macOS would only treat applications built against the 10.14 SDK as supporting dark-mode, and would leave applications built against earlier SDKs with the default light mode look. This technique allows Apple to ensure that binaries built long before the new SDK and operating system was released will still continue to run without regressions on new macOS releases.
A consequence of this is that if Qt has problems dealing with some of these macOS features (dark-mode, layer-backed views), the only way to opt out of them is building with an earlier SDK (the 10.13 SDK, available through Xcode 9). This is a last-resort solution, and should only be applied if your application has no other ways of working around the problem.
Architectures
Qt Sdk For Mac Os 10.10
By default, Qt is built for x86_64. To build for x86_64h (Haswell). use the QMAKE_APPLE_DEVICE_ARCHS
qmake
variable. This is selectable at configure time:
QMAKE_APPLE_DEVICE_ARCHS
can also be specified as a space-delimited list in order to build for multiple architectures simultaneously:
Additional Command-Line Options
On the command-line, applications can be built using qmake
and make
. Optionally, qmake
can generate project files for Xcode with -spec macx-xcode
. If you are using the binary package, qmake
generates Xcode projects by default; use -spec macx-gcc
to generate makefiles. For example:
Configuring with -spec macx-xcode
generates an Xcode project file from project.pro. With qmake you do not have to worry about rules for Qt's preprocessors (moc and uic) since qmake automatically handles them and ensures that everything necessary is linked into your application.
Qt does not entirely interact with the development environment (for example plugins to set a file to 'mocable' from within the Xcode user interface).
The result of the build process is an application bundle, which is a directory structure that contains the actual application executable. The application can be launched by double-clicking it in Finder, or by referring directly to its executable from the command line, for example, myApp.app/Contents/MacOS/myApp
.
If you wish to have a command-line tool that does not use the GUI for example, moc
, uic
or ls
, you can tell qmake to disable bundle creation from the CONFIG
variable in the project file:
Deploying Applications on macOS
macOS applications are typically deployed as self-contained application bundles. The application bundle contains the application executable as well as dependencies such as the Qt libraries, plugins, translations and other resources you may need. Third party libraries like Qt are normally not installed system-wide; each application provides its own copy.
A common way to distribute applications is to provide a compressed disk image (.dmg file) that the user can mount in Finder. The deployment tool, macdeployqt
(available from the macOS installers), can be used to create the self-contained bundles, and optionally also create a .dmg archive. Applications can also be distributed through the Mac App Store. Qt 5 aims to stay within the app store sandbox rules. macdeployqt (bin/macdeployqt) can be used as a starting point for app store deployment.
Note: For selling applications in the macOS App Store, special rules apply. In order to pass validation, the application must verify the existence of a valid receipt before executing any code. Since this is a copy protection mechanism, steps should be taken to avoid common patterns and obfuscate the code that validates the receipt as much as possible. Thus, this cannot be automated by Qt, but requires some platform-specific code written specifically for the application itself. More information can be found in Apple's documentation.
macOS Issues
The page below covers specific issues and recommendations for creating macOS applications.
Where to Go from Here
We invite you to explore the rest of Qt. We prepared overviews to help you decide which APIs to use and our examples demonstrate how to use our API.
- Qt Overviews - list of topics about application development
- Examples and Tutorials - code samples and tutorials
- Qt Reference Pages - a listing of C++ and QML APIs
Qt's vibrant and active community site, http://qt.io houses a wiki, a forum, and additional learning guides and presentations.
Qt Sdk For Mac Os 10.13
© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.
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- 3Key Features for macOS Development
Qt on macOS
Qt is a comprehensive application and UI framework for developing macOS applications that can also be deployed across many other desktop and embedded operating systems without rewriting the source code. Use the code from one single code-base and rebuild for all supported Windows versions and other platforms.
Qt Sdk For Mac Os Versions
Getting Started on macOS
Key Features for macOS Development
Integrated Development Tools
Qt includes a set of integrated development tools to speed development on the macOS platform.
- Qt Designer provides a drag and drop visual GUI builder.
- Qt Linguist provides internationalization and translation features.
- Qt Assistant is a customizable HTML help file reader providing the complete Qt documentation offline.
For more information, please see the latest Qt documentation
Cross platform development using Qt Creator
Qt Creator is a complete cross platform IDE included in the Qt SDK. The IDE allows programmers to create, build, debug and run Qt applications accross all supported platforms.
Rich Class Library
The Qt class library includes all the functionality needed to build advanced GUI applications.
- Complete set of customizable UI controls/widgets
- 3D graphics support with OpenGL integration
- Powerful multi-threading features
- 2D graphics canvas capable of handling millions of items
- Integrated Phonon multimedia framework
- WebKit integration
- Networking, XML and database functionality
- ECMA standard scripting engine
For more information, please see the latest Qt documentation.
Supports Intel Hardware and Universal Binaries
Qt is written without making assumptions about the number representation, endianness or architecture of the underlying processor. To support Intel hardware on the Apple platforms, Qt customers simply need to recompile their apps.
Note: Qt also provides support for 64-bit applications on top of Cocoa APIs.